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Chapter 9. Working with Objects (K4/RK3/T4)
INTRODUCTION TO OBJECTS
The Object tab of the Library Browser allows you to assign objects (web browser, IP camera, video) and the com-
mands to control these objects to the buttons in your device by dragging them in the design window. The name of
the current object library is listed at the top of the Object window, and can be changed by pulling down the Objects
list. The Objects and Commands that the library contains are listed in the Commands list.
OBJECTS
To add an Object click the object name (those denoted with a blue circle) and drag the it into the touchscreen grid. If
the object requires more information, you can enter it in the fields below the Commands list. Objects always create
a new button and therefore cannot be dragged onto an existing button, however a bitmap may be placed behind
this button for decorative purposes.
COMMANDS
To add a command to a button, click the command name in the list and drag it over to the button. If the command
requires additional information, you can enter it in the fields below the Commands list. You can also create a new
button with the selected command already attached by dragging the code to an empty space on the touchscreen
grid.
OBJECT AND COMMAND PARAMETERS
To edit the parameters of an existing Object or Command,
1. Select the Edit Button Properties tool from the Tool Palette.
2. Select the Object or Command Button you want to edit and select the Command tab.
Chapter 9. Working with Objects
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