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TheaterTouch Designer
ADDING BITMAPS TO BUTTONS
If you drop the bitmap onto an empty section of the touchscreen grid, a new button is automatically created with the
default style, and the bitmap is placed on that button. If you drop a bitmap onto an existing button, the button must
be large enough to accommodate the bitmap and any text or bitmap already on that button will be replaced.
NOTE: You cannot drag color bitmaps onto a T2+.
Some of the items in the bitmap list may be marked with one of the following icons:
This bitmap has both a "normal" and an "active" image.
This bitmap is a page background.
This bitmap will create multiple buttons when it is dropped onto the touchscreen grid.
When dragging bitmaps onto a color remote device, you can use the following modifier keys to change what
happens when the bitmap is dropped:
CTRL - Force a new button to be created for this bitmap even if you are currently dropping it on top of an existing
button. If you do not hold down the CTRL key, the bitmap will be added to the existing button.
SHIFT - Use this bitmap as the "Active" image. If you do not hold down the SHIFT key, the bitmap will be used
as the "Normal" image. If the bitmap has an icon, both the normal and active images will be set when you
drop the image onto your file. You do not need to hold down the SHIFT key in this case.
ALT - If this image is marked as a background image (with the icon), it will be created as a regular button.
If it is not marked with the icon, it will be used as a background.
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